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PhysX.GH
PhysX.GH is a rigid body simulation tool for Grasshopper, using open source real-time physics engine NVIDIA PhysX.
FlexHopper
Fast GPU-based physics simulation in Grasshopper supports free particles, fluids, rigid bodies, soft bodies, cloth, inflatables and custom constraints
Tournament Bracket Generator
A simple Tournament Bracket Generator.
SuperD
Sculptured, organic modeling in 3D. SubD like interface, but advanced surfacing for high quality, geometrically rich shapes.
Join Meshes with Similar Materials by Handaz
This grasshopper component joins meshes in Rhino with similar materials so that you can reduce the number of meshes in a scene
Zebra
Zebra is a live multi agent behavior system(also known as Flocking or Swarming. Used to achieve design goals using agents.
lingMatrix-Rhino VR, A Rhino Plug-in for an Intuitive/Immersive Design Experience
lingMatrix is a Rhino plug-in developed for VR modeling for Architectural designers. As proof of concept, it bridges the Oculus DK2 and the Rhino 5.0
Culebra
Culebra.NET is a 2D|3D Multi Object Behavior library written in C# (Wrapper around Culebra Java library focused on hybrid system interactions.
Azure Kinect GH
Azure Kinect GH is a Rhino Grasshopper Plug-in that can read body tracking and point cloud data from Microsoft Azure Kinect DK.
Megarachne
Megarachne is an open-source lightweight plug-in for Grasshopper.
KthulhuCat
A grasshopper plug-in including Cellular Automata, convenience tools, games and more will add in the future.
Box2D
Box2D is a 2D rigid body simulation tool for Grasshopper. It uses Box2D physics engine and a C# wrapper from colgreen/box2Dx.
Falcon
Falcon is a plugin mainly for marker detection, Quaternion, Matrix calculation.